

Depending on what you’re looking at, your squad can be directed to move to a location, attack an enemy, get into a vehicle, or hold fire. Once selected, holding “v” brings up a circular crosshair and a context-related menu.

Individual men can be selected by using the F keys, or you can order around the entire squad by using the “`” key. The squad controls are decent, but a little clunky. The gameplay in the campaigns ranges from being alone behind enemy lines, squad combat where you can order around your men, tank battles, and dog fighting in airplanes. Once you’ve finished a mission, you can revisit it at any time from the main menu. Because of how open each mission is, there’s a lot of potential for replayability. So long as the goal is met, the game moves on. If the goal is to hold a point, it can be done by telling another squad of men to go do it while you sit and watch, or you can run at the enemy with a rifle and kill them all by yourself.
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The player is given a series of goals to complete on the game’s giant map, and they can be taken on any way you want. Designers can come up with the most realistic mechanics, but if they ask me to kill the entire Russian army with a spoon to save a damsel in distress, it won’t really feel like a sim anymore.Įach single-player campaign takes about 6-10 hours to finish. It’s not worth writing a book about, or turning into a movie, but it’s believable and that’s important in a strategy game.

Players take on the role of an everyday soldier who is just there to complete the mission. It’s more of a possible string of events that serve as the basis for all of the missions that you play. The story is not really an exciting narrative. The English dialog doesn’t always match the subtitles, either, and at times it can seem like they were written by two different people. I liked hearing them in German and Russian because of the authentic flavor that adds besides, the English voice actors aren’t very good anyway. Each campaign is available in English or the original languages. There’s a campaign for the German side and one for the Russian side, and both are interesting and worth playing. While the single-player campaign is a must if you want to learn how play the game, it’s definitely more involved than a tutorial. There are tons of accurate guns, realistic tanks and vehicles, airplanes, and a giant map of Poland to run around in. Iron Front is a detailed World War II sandbox. There are two single-player campaigns, a couple of interesting standalone missions, a multiplayer mode which can be played competitively or cooperatively, and a map editor that allows players to make their own missions. If you are the type of person who enjoys spending half an hour moving a tank into position, then pull up a chair and stay awhile. Anyone looking for a run-and-gun game where they can brag about their kill/death ratio can just move on. Iron Front is a slow-paced tactics simulation. When talking about WWII shooters, it’s easy to think of games like Red Orchestra or the Call of Duty series, but Iron Front shouldn’t be grouped together with those sorts of action-based games. It’s created from the Arma II engine, so fans of that series should feel right at home. Iron Front: Liberation 1944 is a hardcore military sim set in the eastern front of World War II.
